Digital Social Innovation from a Cultural Heritage Perspective: A Case Study of the Mini-Program Game "Catch the Goose"
DOI: https://doi.org/10.62381/E244701
Author(s)
Qi Zeng, Lie Luo, Zhongyan Lin*
Affiliation(s)
International Digital Economy College, Minjiang University, Fuzhou, Fujian, China
*Corresponding Author.
Abstract
As one of the key platforms of modern digital technology, mini-programs have displayed significant application value across various fields due to their low barriers to entry, broad audience reach, and high interactivity. From the perspective of cultural heritage, this paper analyzes the digital innovation of mini-program games in terms of their functionality and technology and discusses their role as a medium for cultural preservation in the digital society. The study takes the mini-program game "Catch the Goose" as an example to further demonstrate the potential of such games in promoting digital social development from the viewpoint of cultural heritage. Through this analysis, the paper aims to explore the positive role of mini-program games in driving the construction and development of a digital society, with the hope of providing new insights and references for the deep integration of cultural heritage with modern technology.
Keywords
Mini-program Games; Mini-Programs; Cultural Heritage; Digital Innovation; Digital Society
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