Research on the Teaching Path of Practical Teaching Model Empowered by Digital Culture: Taking the Digital Exhibition Hall of the National Museum of China as an Example
DOI: https://doi.org/10.62381/H241B16
Author(s)
Duoling Sun*
Affiliation(s)
Department of Marxism, Liaoning Institute of Science and Technology, Benxi, China
*Corresponding Author.
Abstract
With the rapid advancement of information technology digital cultural resources are becoming rich source for practical teaching in education, which are creating new opportunities for contemporary educational practices. This research focuses on how to facilitate the seamless integration of digital culture with practical teaching in higher education. The digital exhibition hall of the National Museum of China is used as a case study. The goal of this paper is to address challenges in teaching and enhance the effectiveness of practical education. The study employs literature review and case analysis methodologies. The findings indicate that incorporating the digital exhibition hall into practical teaching effectively enriches the curriculum, innovates teaching methods, significantly boosts student engagement and enthusiasm, and strengthens the educational impact on college students.
Keywords
Digital Culture; Digital Exhibition Hall of the National Museum of China; Effectiveness
References
[1] Gao Yidong, Yan Xiumin, Li Xin. Design and implementation of immersive virtual reality venues. Research on Electrochemical Education, 2017, 38(12): 73-78+8
[2] Sun Zhengyu. Theory and its dialectical relationship with practice. Guangming Daily, 2009-11-24
[3] Beijing Science and Technology Association Information Centre, ed. Digital Museum research and practice. Beijing: Communication University of China Press, 2009:223.
[4] Xu Shijin, Chen Hongjing, Dong Shaochun, eds. Introduction to Digital Museum. Shanghai: Shanghai Science and Technology Press, 2007:11.
[5] Chang Hui-Qin. Digital museum and secondary school history teaching. Secondary School History Teaching Reference, 2005 (11):51-52.
[6] Zhang Jun. Analysis of the use of digital history museum resources and the effect of junior high school history teaching. China Education Technology Equipment, 2016(09):63-64.
[7] Deng Luyao, Yan Yao. Application of virtual reality technology in digital museum. Media Forum, 2025, 9(02): 43-45+56.
[8] Li Shiguo, Cheng Jiuping, Zhang Gan. Experience design and value in the form of ‘feedback self’. Packaging Engineering, 2014(80): 52-55
[9] Dai Zhongheng. Educational Statistics, Measurement and Evaluation, Beijing: China Science and Technology Press, 1990, p. 259.