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Research on Game-based Teaching Design and Application Based on Computational Thinking
DOI: https://doi.org/10.62381/H241511
Author(s)
Shuai Yuan1,2, Huan Huang3,*, Jiaxin Xu1
Affiliation(s)
1College of Computer, Hubei University of Education, Wuhan, Hubei, China 2Hubei Provincial Collaborative Innovation Center for Basic Education Information Technology Services, Hubei University of Education, Wuhan, Hubei, China 3School of Education, South-Central Minzu University, Wuhan, Hubei, China *Corresponding Author.
Abstract
In the current age of swift advancements in information technology, the significance of computational thinking has become increasingly pronounced. The challenge of educators is how to effectively cultivate students' computational thinking skills. In the context of digital transformation in education, this study emphasizes that teacher trainees should pay attention to and explore how to foster students' computational thinking. Drawing on theories related to "computational thinking" and "gamified teaching," the research proposes a gamified teaching design framework aimed at developing computational thinking, and accordingly designs classroom teaching activities. Through practical teaching verification, it is found that gamified teaching can effectively enhance students' computational thinking abilities, providing teacher trainees with a novel teaching strategy for better nurturing students' computational thinking. This study highlights the importance of integrating gamified teaching methods into the curriculum to promote computational thinking skills among students. By implementing these strategies, teacher trainees can better prepare their students for success in the digital age.
Keywords
Computational Thinking; Game-based Teaching; Information Technology; Instructional Design; Application Research
References
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