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Research on the Application of Virtual Reality Technology and Platform Construction in University Track and Field Teaching Effectiveness
DOI: https://doi.org/10.62381/H241525
Author(s)
Yurong Yang1, Yuhong Wang1, Chaohu He1, Rong Zhang1, Jingxuan Yang2,*
Affiliation(s)
1School of Physical Education, Kunming University, Kunming, Yunnan, China 2School of Physical Education, Southwest University, Chongqing, China Corresponding Author.
Abstract
With the advancement of technology, virtual reality (VR) technology is increasingly being applied in the field of education, especially in higher education. The application of VR technology is not limited to theoretical courses but has also expanded into the field of physical education. This paper explores the construction model of a virtual reality teaching platform for track and field sports in colleges and universities. By employing a literature review method and utilizing virtual reality technology in conjunction with track and field training knowledge, it provides students with a more immersive learning experience. By simulating real-life scenarios, VR technology enhances the learning experience and outcomes for students. It can compensate for some limitations of traditional physical education models, offering an immersive training environment and avoiding safety risks associated with actual sports activities. This innovative teaching method brings new possibilities to college track and field education. It is expected to play a significant role in future physical education.
Keywords
Athletics; VR; Teaching; Platform Construction; Teaching Effectiveness
References
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