Art Creation in the Digital Age: An Aesthetic Exploration of Virtual and Augmented Reality
DOI: https://doi.org/10.62381/P243702
Author(s)
Si Chen*
Affiliation(s)
Northeast Normal University, Changchun, Jilin, China
Abstract
Amid the rapid advancement of digital technology, Virtual Reality (VR) and Augmented Reality (AR) have emerged as new tools for art creation, drawing extensive academic and practical interest. This study explores the aesthetic theories of VR and AR in modern art creation. From an art aesthetics perspective, it examines how these technologies reshape the creation process and affect the art experience. The primary research methods include literature review and theoretical analysis, synthesizing existing academic papers, books, and other resources to distill the key features and aesthetic values of VR and AR in art creation. Initially, the study provides an overview of VR and AR technologies, including their basic definitions and technical characteristics. It then delves into specific applications in art creation, such as VR in digital painting, virtual sculpture, and immersive cinema, and AR in digital publishing, installation art, and public art. Following this, the study analyzes the impact of VR and AR on traditional art aesthetics and their innovative contributions, focusing on features like immersive experience, interactivity, multi-sensory fusion, and spatiotemporal expansion. The results indicate that VR and AR technologies offer new tools for art creation and expand the boundaries of art aesthetics. Immersive experiences and multi-sensory integration transform the audience from passive observers to active participants, enhancing the depth and breadth of art experiences. Interactivity turns art pieces from static objects into dynamic, living entities. Moreover, spatiotemporal expansion brings more narrative space and expressive dimensions to art creation. In conclusion, VR and AR technologies hold significant aesthetic value and promising development prospects in digital age art creation.
Keywords
Virtual Reality; Augmented Reality; Art Creation; Aesthetic Theory; Digital Age
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