Design of the Top-Level Code Framework for Unity Based on C# Language
DOI: https://doi.org/10.62381/I255108
Author(s)
Qi Zhang, Ning Mao, Jinxiu Li, Ningning Zhou, Jingyi Miao, Guwei Li*
Affiliation(s)
Artificial Intelligence College, Zhejiang Dongfang Polytechnic, Wenzhou, Zhejiang, China
*Corresponding Author.
Abstract
This paper focuses on exploring the design of a top-level code framework for Unity based on the C# language. As a popular game development engine, Unity is widely used in various fields such as virtual reality and gaming, thanks to its cross - platform capabilities and rich resources. The C# language, with its simplicity, powerful functionality, and object - oriented features, is closely integrated with Unity and has become the key to building efficient applications. Through in - depth analysis of design principles, construction of core modules, and application of real - world cases, this paper presents a complete and practical top - level code framework, which provides strong support for improving the development efficiency and quality of Unity projects.
Keywords
Unity; C#; Framework; Code
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